Enchanting is unlocked by completing quest A Stronger Core.
Skill used to make Offerings, Enchant Items and Tokens. Offerings consume items in your inventory in exchange for Cores, which are used to create Enchant Items and Tokens.
Offerings & Cores[]
There are 3 kinds of basic cores, along with 4 elemental cores:
- Weak Core
- Normal Core- Made from 5 Weak Cores
- Strong Core- Made from 5 Normal Cores
- Desert Core, Mountain Core, Ocean Core, Forest Core
- Can be found while offering during Enchanting, also in Combat (The Shimmering Cave)
Basic cores are always received from Offerings, whereas elemental cores are rare additional drops from all Offerings.
Cores are created in exchange for destroying items in your inventory as Offerings. The more powerful the item, the more and better Cores (and XP) you receive for Offering it. Offerings give low XP, but can serve as an effective way to level in low- and mid-levels by getting rid of junk items.
You can offer up to 10 of the same item at a time to get more Cores at once, but each action gives the same experience as offering 1 item. Additionally, items that give more than 1 type of the same kind of Core still give the same amount of experience as items that give only 1 of that core. However, if an item provides 2 different types of cores, you will get the experience of each kind of core it offers.
For example:
- Items that give any number of Weak Cores all give 2 experience
- Items that give any number of Normal Cores all give 3 experience
- Items that give any combination of Weak Cores and Normal Cores all give 5 experience
Enchants[]
Enchants can be added to the corresponding type of gear to give a permanent effect in combat. Enchants are single-use, and are consumed after being added to an item. Creating each Enchantments requires some number of a single type of Core (Weak, Normal, or Strong), as well as a secondary material.
Adding an enchantment to a piece of gear will not unequip it, but the game will treat that gear like a new item for the purposes of saved outfits (i.e. the saved outfit will not be able to find it and you will need to re-save the outfit).
Level | Gear Type | Name | Effect | Cores | Secondary Material |
---|---|---|---|---|---|
1 | Legs | Health I | +3 Health | 10 Weak | 1 Cooked Camas Bulb |
5 | Body | Health I | +3 Health | 10 Weak | 1 Cooked Camas Bulb |
8 | Legs | Defence I | +1 Defence | 10 Weak | 1 Miner Defence Potion |
12 | Boots | Attack I | +1 Attack | 10 Weak | 1 Minor Attack Potion |
15 | Shield | Mountain | Neutralizes Mountain buff on enemy | 20 Weak | 1 Mountain Core |
15 | Shield | Forest | Neutralizes Forest buff on enemy | 20 Weak | 1 Forest Core |
15 | Weapon | Desert | Neutralizes Desert buff on enemy | 50 Weak | 2 Desert Core |
15 | Weapon | Ocean | Neutralizes Ocean buff on enemy | 50 Weak | 2 Ocean Core |
17 | Body | Defence I | +1 Defence | 10 Weak | 1 Defence Potion |
20 | Gloves | Attack I | +1 Attack | 10 Weak | 1 Attack Potion |
27 | Gloves | Cooked Food | Food drops from
combat will drop as cooked food |
10 Weak | 1 Cooking Potion |
30 | Boots | Enemy Time I | Time between enemies reduced by 20% | 20 Normal | 1 Powpow Tea |
32 | Helm | Critical Hit I | +2% Critical Hit chance | 10 Normal | 1 Massive Log |
33* | Weapon | Forest Force | Enchannt available when choщse Telegraph as Legacy benefit.
While using this weapon all enemies have +1 Forest value |
30 Normal | 3 Forest Core |
35 | Boots | Strength I | +1 Strength | 10 Weak | 1 Strength Potion |
38 | Gloves | Strength I | +1 Strength | 10 Normal | 1 Strength Potion |
42 | Legs | Defence II | Set Defence to 5 | 10 Normal | 5 Defence Potions |
45 | Gloves | Alchemy Drops | Combat drops of Alchemy resources drop twice as many | 20 Normal | 1 Alchemy Potion |
48* | Weapon | Bar Breaker | Combat drops of smithable armor will drop as bars instead
(Need recipe, that randomly drops from some Chests) |
20 Normal | 1 Metal Core |
50 | Gloves | Attack II | Set Attack to 3 | 10 Normal | 1 Major Attack Potion |
52 | Helm | Spice Lover | When a spice drops in combat, consume it and:
- Restore 1 Health, Gain 5 Attack for 1 minute |
10 Normal | 1 Ginger |
57 | Gloves | Strength II | Set Strength to 3 | 10 Normal | 1 Major Strength Potion |
60 | Body | Critical Hit I | +2% Critical Hit chance | 10 Strong | 1 Massive Log |
62* | Weapon | Prospector's Perception | Makes 3 enchants. Rarest combat drops are 25% more likely
(Need recipe from Royal Chest) |
60 Strong | 1 Ceremonial Sword |
65 | Boots | Attack II | Set Attack to 3 | 10 Strong | 1 Major Attack Potion |
68 | Boots | Strength II | Set Strength to 3 | 10 Strong | 1 Major Strength Potion |
72 | Legs | Critical Hit I | +2% Critical Hit chance | 10 Strong | 1 Massive Log |
75 | Body | Damage I | Reduce incoming damage by 1 | 10 Strong | 1 Klynite Bar |
78 | Helm | Defence II | Set Defence to 3 | 10 Strong | 1 Major Defence Potion |
80 | Boots | Enemy Time II | Time between enemies reduced by 40% | 20 Strong | 1 Haste Tea |
Tokens[]
Tokens used for choose an opponent in Conjured Combat.
Level | Token | Cores | Secondary
material |
---|---|---|---|
10 | Cooper Golem Token | 20 Weak | 1 Cooper Gloves |
25 | Oak Golem Token | 20 Weak | 1 Oak Ring |
39* | Timber Dummy Token - Easy
(available after reaching 5 star enchant mentee) |
20 Weak | 1 Red Fir Logs |
40 | Azurite Golem Token | 20 Normal | 1 Azurite Gloves |
55 | Maple Golem Token | 20 Normal | 1 Maple Ring |
59* | Timber Dummy Token - Normal
(available after reaching 5 star enchant mentee) |
20 Normal | 1 Oak Logs |
61* | Primeval Token
(requires recipe from quest Petrified Pugilists) |
20 Strong | 1 Amber |
70 | Basalt Golem Token | 20 Strong | 1 Basalt Gloves |
75 | Arborion Token | 50 Strong | 1 Massive Log
1 Forest Core |
79* | Timber Dummy Token - Hard
(available after reaching 5 star enchant mentee) |
20 Strong | 1 Cedar Logs |
85 | Elderwood Golem Token | 20 Strong | 1 Elderwood Logs |